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  1. Last week
  2. All EverQuest Live Servers will be brought offline on Wednesday, June 19, 2019 at 3:00 AM PT* for an update. Downtime is expected to last approximately 6 and a half hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they are available. *Convert to your local time View the full article
  3. Good day, Norrathians! From 20th Anniversary in March to now, it’s been a blur! Thanks to the communities on all servers for a great year so far, and a big welcome to the communities that have formed on Selo and Mangler. All aboard, me hearties, on this incredible journey! We thought we’d take a minute to update you on a few things that are immediately on the horizon! Hardcore Heritage has Begun. Do You have the Skeelz? Now until June 18, 2019, take part in Phase 1 of Hardcore Heritage content that includes higher difficulty and better rewards in Blackburrow, Cazic Thule, Ruins of Old Guk, and Unrest. Plus, you can enjoy Sebilis Hardcore Heritage content through July 2, 2019. Phase 2 kicks off on June 19, 2019. Test your mettle against more difficult content for greater rewards in: Crushbone, Permafrost, Castle Mistmoore, and Nagafen’s Lair. Check in the in-game Event Calendar for more info! Let’s Celebrate Pride! This year, you can get our Pride-themed bunny familiars from the in-game store for free starting June 21 until July 31, 2019. As a studio, we support every gamer who contributes to our community. Show the love! Death, Death, Death in July! The Coldain in the Great Divide will need your help to defeat their enemies! Stand tall…ahem. Seek out Tudasali July 3 through July 30, 2019, to lend your support during the Death, Death, Death event! Expansion Morsels While it’s REALLY early to be chatting about expansions, we thought we’d let you know that you may want to level up your characters to max. We will be adding 5 levels for characters this year! There’s plenty to talk about, but we’re going to wait until the fall to get into the details. Still, can’t hurt to get ahead of the game, as it were. We’ll let you know the expansion lore and location at a later date, but it will be unfamiliarly familiar. [editor's note: :eyeroll:] Getting Together We are still working on planning a fan event (now probably next year to give EverQuest and EverQuest II fans and guilds time to prepare and plan). We’ll have some questions to ask the community about who might be interested in joining us for a weekend fan event, focused on the them, with Q&As, roundtables, and activities for gamers and roleplayers. Fun stuff! We’ll start rolling out some questions and surveys as we move forward! 20th Anniversary Bundles The Anniversary packs won’t last forever. Just a heads up if you were on the fence about getting one. They’re a really good deal! Check them out here: https://www.everquest.com/packs Come online and join us! Sincerely, Holly “Windstalker” LongdaleView the full article
  4. Earlier
  5. This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread View the full article
  6. June 11, 2019 _____________________ *** Items *** - Fixed an issue that prevented focus effects on items that increase incoming healing from functioning as expected. Ex: Whispering Midnight Soothing, Blazing Euphoria Soothing. - Stone of Tranquility will no longer drop on NPC's greater than level 114. - Changed the attack animation for Blueogre's Blue Bastard Of Heroism Ornament to 1 hand to better fit the fact that it works in any weapon. - Added Ondine hero's forge ornaments to Brilliant Jade. - Increased the drop rate of Fate's Accumulator, Weeping Heaven augments, Secret Dawn augments, Whispering Midnight augments, and Blazing Paradise augments, and Exultant Inhabited Muhbis. - Increased the drop rate of several pieces of gear that drop of Rare monsters in the Plane of Disease. *** Tradeskills *** - Changed the "Class" on the class emblems to only be the class of the armor it makes for easier classification. - Adjusted old-style research drop tables to increase the chance for recipe components to drop and lower the chance for the cash drops. For example, Words of Possession is more likely to drop than it was and Exquisite Platinum Embossed Rune is less likely to drop than it was. *** Quests And Events *** - Unfettered Emerald Excellence - Fixed a bug that allowed some crowd control effects from banes to land on the mephits and armors when they should not have. - Mechagnomic Whirlrender (Group and Raid) - Made the following changes: - - The ballistae can no longer be reduced to negative health by the aerial combatbots. - - Fixed a bug that shortened how long the boss was in its attackable state by 5 seconds. - - NPCs will no longer refer to the boss as the Mechagnomatic Whirlrender. - The Darkness Howls and Ironing Out the Legion no longer share a lockout, so doing one will not prevent you from doing the other. - Spear of Fate - Added a new path to Erud's Crossing that Ooglyn will follow to get out into the ocean so that she doesn't meander around the island for several minutes, heading in the wrong direction, before her long swim. - Gram Dunnar no longer prevents adventurers from getting the benefits of telling him stories if the storyteller already has 30 or more AA points. - Mechagnomic Whirlrender (Raid and Group) - Added a spec fix to prevent the boss from tethering when it flies back into the sky. *** Spells *** - NPCs will now remember damage credit when blurred. - NPCs will now remember damage credit when charmed. - Teleportation spells will now break charm. - Added a hate override to the TBL version of Hate's Fury. - Translocation spells can no longer be activated or accepted while in combat. *** NPCs *** - NPCs that are loot locked will unlock after they have been in the world for half an hour. - When an NPC is spawned via an item turn in, that NPC is now loot locked (indicated by an asterisk preceding their name and an added "(loot locked)" to their con message) to the player who did the turn in for thirty minutes. During this window if the NPC is killed by anyone, the player who spawned it will be given kill credit and have access to the loot. These NPCs will not reward experience. If the player who spawned the NPC is not in the zone but is in a group or raid, then the group or raid will receive kill credit and the original player will have access to the loot when zoning back in. However, if the player is not in the zone and is not part of a group or raid, then kill credit is handled normally (as if the NPC is not loot locked). Normal loot rules apply after the NPC is killed. *** Progression Servers *** - Corrected an issue where you could not open the Extended Target Window after reaching level 20 without relogging. *** Miscellaneous *** - Added a potential fix for corpses not saving properly when moved. - Fixed a bug that caused the advanced loot window to display incorrect luck values when multiple copies of the same item with different luck values were listed. - Removed the no longer in use command /survey. - Relaxed some overly strict naming rules in regards to multiple consonants in a row. - The preview model displayed when placing an NPC in a real estate should now more closely match the appearance of the NPC when placed. - Moved a collectible spawn in the Temple of Droga so that it is accessible. - Fixed grammar and spelling in Arms of Power and Arms of Power II tribute descriptions. - Made the following changes to Guild Banners and Fellowship Campfires in an effort to improve their usability and the desirability of the buffs they grant: - - Consolidated all buffs and tiers into a single 'empowered' banner/campfire that grants the combined effects of all the previous options; with the ability to choose whether you want the empowered banner/campfire to also offer an illusion effect. - - Increased the duration of the empowered banner/campfire from 1 hour to 6 hours to match the duration non-empowered version. - - Increased the distance that the empowered banner/campfire will grant its buff from 100 to 1000 feet. - - Simplified the various tiers and types of banner/campfire components down to 2 items; 'Guild Banner Materials' and 'Fellowship Campfire Materials'. - - Items previously used as banner/campfire components have been flagged as deprecated and have been changed to allow you to sell them back to a merchant to recoup their initial value. *** UI *** - Fixed an issue that caused formatting data to be printed to log files when considering a rare creature. - Fixed a bug with the advanced loot window that prevented 'Link All' from functioning. - The Spell Damage filter should be working again. - - Spell damage messages from NPCs casting on others now display resist type and the spell name, and the spell emote is displayed on a separate line (similar to player direct damage spells). - - Scripted spell damage on other players is now visible. - The chat filter for Pet Spells now respects if you have Pet Spells set to hide in the options. - Corrected an issue where kill shots were not being reported. - The 'Highlight New Messages' chat tab option will now persist between logging in and out. - Increased the displayed precision of self only hit points, mana, endurance, and experience. - Changed - EQUI_AAWindow.xml EQUI_Inventory.xml EQUI_PlayerWindow.xml - The EverQuest Team View the full article
  7. Application Robot

    Selo & Mangler Expansion Unlocks!

    The age of exploration and discovery have burst onto our two latest Progression Servers. Selo (Fast Progression Server) has just unlocked the Lost Dungeons of Norrath, and Mangler (Standard Progression Server) has just discovered the Ruins of Kunark. Whichever past Norrath is your current present, your new current past future is looking bright with possibilities! View the full article
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