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  2. Application Robot

    Live Update Bugs 12/13/2018

    Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them. View the full article
  3. Application Robot

    Game Update Notes: 12/13/2018

    December 13, 2018 _____________________ *** NPCs *** - The four speakers that spawn in the center of the Speaker's Amphitheater will no longer crowd each other and will obey the rules and only take their places once the previous speaker has left. *** Mercenaries *** - Fixed Jann and Drolvarg Mercenary strings that displayed bad information. *** Miscellaneous *** - Many zones in The Burning Lands, Seeds of Destruction, Underfoot, and House of Thule now have load balancing enabled. *** UI *** - The Item Fuse Window will no longer pop up a marketplace window if you choose "No" after pressing the Fuse button when you have no Crystallized Luck. *** Previously Updated *** - The claim for Goblet of Adventure II and Shared Goblet of Adventure II from the Collectors and Premium Edition of The Burning Lands now give the correct and functioning potions. - Contract of War - mission - fixed a bug that was causing the bosses to disappear and break the event. - Virtuous Dusk in Stratos: Zephyr's Flight can now correctly remedy problems with a [reminder] about your dissident spells. - The EverQuest Team View the full article
  4. December 13, 2018 _____________________ *** NPCs *** - The four speakers that spawn in the center of the Speaker's Amphitheater will no longer crowd each other and will obey the rules and only take their places once the previous speaker has left. *** Mercenaries *** - Fixed Jann and Drolvarg Mercenary strings that displayed bad information. *** Miscellaneous *** - Many zones in The Burning Lands, Seeds of Destruction, Underfoot, and House of Thule now have load balancing enabled. *** UI *** - The Item Fuse Window will no longer pop up a marketplace window if you choose "No" after pressing the Fuse button when you have no Crystallized Luck. *** Previously Updated *** - The claim for Goblet of Adventure II and Shared Goblet of Adventure II from the Collectors and Premium Edition of The Burning Lands now give the correct and functioning potions. - Contract of War - mission - fixed a bug that was causing the bosses to disappear and break the event. - Virtuous Dusk in Stratos: Zephyr's Flight can now correctly remedy problems with a [reminder] about your dissident spells. - The EverQuest Team
  5. Kanamori

    Server Downtime: Thursday, December 13 @ 9:00 AM PT

    Patch of the Patch! It's patchception.
  6. Hopefully this will have SoD load balancing.
  7. All EverQuest Live Servers will be brought offline on Thursday, December 13, 2018 at 9:00 AM PT* for an update to patch out some recent issues. Downtime is expected to last approximately 4 hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they become available. *Convert to your local time View the full article
  8. Application Robot

    Hotfix Notes: 12/11/2018

    - Fixed a problem that caused progressive spell scrolls to fail to scribe their first ranks. If your new Dissident ability is failing to cast when you activate it, go to Stratos and ask Virtuous Dusk for a reminder. View the full article
  9. December 11th, 2018 _____________________ *** Highlights *** - EverQuest's 25th expansion, The Burning Lands, is now live! - Added the Faction Window to allow the quick viewing of your current faction standings. See the UI section below for details. - Items will now display their lore text to players at level 50 and higher. *** The Burning Lands *** - The longstanding peace between the jann is over, and war has broken out between the djinn from the Plane of Air and the efreeti from the Plane of Fire! What has sparked this dispute and who will emerge victorious? Will you survive the Trials of Smoke and help end this conflict? - Many items found in The Burning Lands will have a new stat called Luck. See the item section below for details. - Players with The Burning Lands will have two new shared bank slots available. *** Items *** - Items will now display their lore text to players at level 50 and higher. - Added a new stat, Luck, to many items found in The Burning Lands. - - Luck can be found on new items and the amount of luck you have will influence the outcome of many skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage symbol next to their luck total can have their luck increased via item fusion (hover over the percentage for more information). - - Many items with luck can utilize the Item Fusion Window to improve that item's luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck. - - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors, or from the Marketplace. - Corrected an issue where players could equip multiple lore equipped items using bandolier. - Upgraded the effect of Threads of Potential and Boon of the Soother. *** Tradeskills *** - Doing tradeskill combines that don't require a skill will no longer proc unrelated skills or abilities. - Changed the name of two alchemy recipes to match the name of their products (Ward of Retribution, Wasp Swarm). *** Spells *** - Cleaned up messaging when an aura spell fails to hit a pet or mercenary due to being in a different environment type (such as water or lava) than the caster. - Aura spells that kill their targets in one tick now properly report the death. - Melody now skips to the next song if a recast timer hasn't elapsed, instead of interrupting the melody. - Modern generic proc spells on items will no longer cause odd skill increases. - Bard - Moved the Dirge of the Darkvine line of songs from Statistic Buffs -> Armor Class to Statistic Buffs -> Shielding since it adds shielding and not armor class. Extended the base duration to one minute as the line was originally intended to function. *** NPCs *** - Fixed the bug that was causing Heratius Grolden in Tenebrous Mountains to spawn when killing the placeholder trigger NPCs instead of the rare trigger NPCs. *** Progression Servers *** - The Agent of Change will not appear in Cazic-Thule until Planes of Power has unlocked on the server. *** Miscellaneous *** - Corrected an issue where an issue with one of your characters could stop you from logging into your account altogether. *** UI *** - Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest. - - This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction. - - Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank. - - Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group. - Items located in your Item Overflow will now be listed in the Find Item Window. - Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the single line messages that indicated something flurried or rampaged. - Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis. - Added an indicator for twincasted and critical damage over time spells. - Corrected an issue where players could not make a hotkey for Remove Traps. - Using the AA ability 'Buy All' button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases. - Corrected an issue where a new group wouldn't display the role of a master looter for the leader in the group window. - Changed - EQUI.xml EQUI_Animations.xml EQUI_BigBankWnd.xml EQUI_DragItems.xml EQUI_Inventory.xml EQUI_ItemDisplay.xml - Added - EQUI_FactionWnd.xml EQUI_ItemFuseWnd.xml - The EverQuest Team View the full article
  10. Application Robot

    Live Update Bugs 12/11/2018

    Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them. View the full article
  11. This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. View the full article
  12. This is an update with the same build that is set to go live tomorrow morning. Most notes below are not new. Note that the expansion will not unlock until approximately 6:00 AM PST on December 11th, 2018, and some expansion-specific items, NPCs, features, etc. may take up to an hour to be available. December 10th, 2018 _____________________ *** Highlights *** - EverQuest's 25th expansion, The Burning Lands, is now live! - Added the Faction Window to allow the quick viewing of your current faction standings. See the UI section below for details. - Items will now display their lore text to players at level 50 and higher. *** The Burning Lands *** - The longstanding peace between the jann is over, and war has broken out between the djinn from the Plane of Air and the efreeti from the Plane of Fire! What has sparked this dispute and who will emerge victorious? Will you survive the Trials of Smoke and help end this conflict? - Many items found in The Burning Lands will have a new stat called Luck. See the item section below for details. - Players with The Burning Lands will have two new shared bank slots available. *** Items *** - Items will now display their lore text to players at level 50 and higher. - Added a new stat, Luck, to many items found in The Burning Lands. - - Luck can be found on new items and the amount of luck you have will influence the outcome of many skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage symbol next to their luck total can have their luck increased via item fusion (hover over the percentage for more information). - - Many items with luck can utilize the Item Fusion Window to improve that item's luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck. - - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors, or from the Marketplace. - Corrected an issue where players could equip multiple lore equipped items using bandolier. - Upgraded the effect of Threads of Potential and Boon of the Soother. *** Tradeskills *** - Doing tradeskill combines that don't require a skill will no longer proc unrelated skills or abilities. - Changed the name of two alchemy recipes to match the name of their products (Ward of Retribution, Wasp Swarm). *** Spells *** - Cleaned up messaging when an aura spell fails to hit a pet or mercenary due to being in a different environment type (such as water or lava) than the caster. - Aura spells that kill their targets in one tick now properly report the death. - Melody now skips to the next song if a recast timer hasn't elapsed, instead of interrupting the melody. - Modern generic proc spells on items will no longer cause odd skill increases. - Bard - Moved the Dirge of the Darkvine line of songs from Statistic Buffs -> Armor Class to Statistic Buffs -> Shielding since it adds shielding and not armor class. Extended the base duration to one minute as the line was originally intended to function. *** NPCs *** - Fixed the bug that was causing Heratius Grolden in Tenebrous Mountains to spawn when killing the placeholder trigger NPCs instead of the rare trigger NPCs. *** Progression Servers *** - The Agent of Change will not appear in Cazic-Thule until Planes of Power has unlocked on the server. *** Miscellaneous *** - Corrected an issue where an issue with one of your characters could stop you from logging into your account altogether. *** UI *** - Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest. - - This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction. - - Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank. - - Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group. - Items located in your Item Overflow will now be listed in the Find Item Window. - Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the single line messages that indicated something flurried or rampaged. - Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis. - Added an indicator for twincasted and critical damage over time spells. - Corrected an issue where players could not make a hotkey for Remove Traps. - Using the AA ability 'Buy All' button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases. - Corrected an issue where a new group wouldn't display the role of a master looter for the leader in the group window. - Changed - EQUI.xml EQUI_Animations.xml EQUI_BigBankWnd.xml EQUI_DragItems.xml EQUI_Inventory.xml EQUI_ItemDisplay.xml - Added - EQUI_FactionWnd.xml EQUI_ItemFuseWnd.xml - The EverQuest Team View the full article
  13. All EverQuest servers will be brought offline on Tuesday, December 11, 2018 at 5:00 AM PT (13:00 UTC) for an update as we prepare to enter The Burning Lands. Estimated downtime is expected to last approximately 7 hours, with servers unlocking for play around noon. Please be aware that this downtime may be extended in the event of delays. Update notes for this downtime can be found in the Game Update Notes section of the forum once they are available. *Convert to your local time View the full article
  14. Earlier
  15. This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread View the full article
  16. Test update today. Details to come. View the full article
  17. Application Robot

    Live Update Bugs 11/28/18

    Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them. View the full article
  18. November 28, 2018 _____________________ *** Miscellaneous *** - You can no longer attempt (and fail) to purchase more than 3 additional character slots in the Marketplace. - Fixed an issue where characters who camped in guild halls would be kicked to Sunrise Hills upon login. - The EverQuest Team View the full article
  19. All EverQuest Live Servers will be brought offline on Wednesday, November 28, 2018 at 7:30 AM PT* for an update. Downtime is expected to last approximately 4 hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they are available. *Convert to your local time View the full article
  20. Kanamori

    SoF - We Found a Shiny!

    We found a shiny dragon. We killed a shiny dragon. Ash is disappointed. Not quite sure how Kerafrym would fit in a pokeball though, he's too big for our Warriors to taunt even in their nifty steamsuits! PS - Fuck that Burynai illusion Vral. Stupid noisy little fuck. From the magic of Ythera's paint skills:
  21. Test is being updated at 4:30 with our current Live build, with the following exception: Fixed an issue where characters who camped in guild halls would be kicked to Sunrise Hills upon login. Everything else should match live. View the full article
  22. Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live View the full article
  23. Chat services may be unavailable tomorrow morning (Thursday, November 15, 2018) from 6:00 AM PT until approximately 6:30 AM PT as we perform a brief maintenance. All other game functions should remain online. Thank you! View the full article
  24. Chat services may be unavailable tomorrow morning (Thursday, November 14, 2018) from 6:00 AM PT until approximately 6:30 AM PT as we perform a brief maintenance. All other game functions should remain online. Thank you! View the full article
  25. Application Robot

    Live Update Bugs 11/14/18

    Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them. View the full article
  26. Drewadin

    Game Update Notes: November 14, 2018

    This will be interesting to see Hope it helps; and more so, hope it does not break guilds.
  27. November 14, 2018 _____________________ *** Items *** - If a player purchases item(s) from the marketplace, and all inventory and bank slots are filled, then items will now be placed in Item Overflow instead of causing the purchase to fail. - Added a new type of item, lore equipped items. Players can own many of these items, but may only wear one at a time. - Corrected the typo on the spell for Lifesoothing Potion - Corrected the spelling of several 'Crystalized' items to be 'Crystallized' items. *** Spells *** - Added messaging when a spell fails to hit a target due to being in a different environment than the caster. - Healing spells now report actual and potential healing to all players in the area. Added an additional chat filter option to turn off heals that land for zero. - Paladin - Corrected an inconsistency in the maximum targets hit by the Splash of Sanctification. All ranks are now unlimited as intended. *** Miscellaneous *** - Changed how guild data works on the server to help alleviate server lag. *** UI *** - Added chat messages for player summoned healing auras. - Fixed an issue where players with large bags could not open all of their bags at once. - The EverQuest Team View the full article
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