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Ptah

Test Update 4-12-2017

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https://forums.daybreakgames.com/eq/index.php?threads/test-update-04-12-17-patch-notes-and-discussion.239718/#post-3525718

April 19, 2017 
_____________________ 


*** Items *** 

- Corrected a bug that caused heroic stats in the item display window to show their full value when they should have displayed an adjusted value depending on the 'modified' toggle in the window. 
- The innate benefit of Fiery Avenger, Fiery Defender, and Innoruuk's Curse that allows you to use the bash skill while wielding these weapons is now explicitly noted as a worn effect on these items. 
- Compressed Copper Stud and Golden Sage's Earring now use a higher tier Enhanced Minion spell, improving the pets of players wearing these earrings. You will need to summon a new pet to gain the benefits of this improvement. 
- Corrected the lore text on Giant Dire Wolf Skin. 


*** Quests And Events *** 

- Fippy's Revenge (Group) - Increased the number of quest drops, Qeynosian Teeth and Scalps. However, note that NPCs may still be difficult to find. 
- Lceanium: Before the Siege (Group) - Fixed a bug that would prevent success on the "You Be The Hero" achievement if one of the invaders was killed by a mercenary. 
- Deepest Guk: The Curse Reborn (Raid) - The Scouts are now player friendly. They can be buffed and healed and cannot be aggroed or injured by PCs. 
- Valdoon Paladin 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6. 
- Wither and Decay (Raid) - The achievement "The Crazy Eight" should no longer have the chance to auto-fail immediately when the raid has begun. 
- Rebirth Leather Armor (Quests) - The four different kinds of jawbones that Spiritist Karina in Shadeweaver's Thicket requires for her quests will all drop more frequently. 
- Jail Break! (Quest) - Completing the task and clicking OK on the dialogue window will transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. In any edge case where this does not occur correctly, hailing Arias or waiting for up to a minute will also transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. 
- Jail Break! (Quest) - Returning to an in-progress tutorial after camping out or a client crash should be handled more gracefully now. 
- Tsaph's Day Off (Quest) - Due to how simple the task is, the experience and point rewards are now reduced. 
- Hardcore Heritage versions of zones now all have "Reinforced" in the long name to help differentiate them. 


*** Spells *** 

- Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed. 
- Magician - Converted Dyzil's Deafening Decoy and Rage of Zomm to swarm pets so that they can be used while your main pet is active. Rage of Zomm is now much costlier. 
- Made a change to Empires of Kunark 'Alliance' spells that deal damage and the Monk combat ability 'Curse of the Thirteen Fingers' so that the damage dealt by the 'Fulmination' of these abilities will now credit the appropriate player. 
- Increased the melee avoidance of all player pets. This increase will be most noticeable at high levels. Swarm pets were not affected. 


*** AA *** 

- Abilities that reduce the reuse time of spells will now impact the reuse time when first memorizing a spell. 
- Multiple Classes - Adjusted the default behavior of Doppelganger swarm pets so they will no longer spawn with more aggro than their owner when attacking a target. 
- - Swarm pets summoned by the Enchanter abilities 'Doppelganger', 'First Spire of Enchantment', 'Illusory Ally' or by the Bard ability 'Lyrical Prankster' are unchanged and will continue to act as temporary defenders. 
- Berserker - Dichotomic Rage has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang. 
- Berserker - Fixed a bug with Rank 22 of Untamed Rage which caused the Azia buff to refresh itself rather than cycling through the Beza to Ena buffs before refreshing itself. 
- Monk - Increased the damage modifier of ranks 10-17 of Innate Innerflame from 52-66 to 53-70%. 
- Monk - Veteran's Wrath now offers higher returns from level 103 to 105. Note: This will cause all existing ranks of Veteran's Wrath to be refunded for monks. 
- Multiple - Rewrote the description for Stoicism to more clearly explain its effect. 
- Multiple - Paladin, Shadowknight, Warrior - Reduced the base damage reduction percent of Defensive Proficiency to 20% from 30%. 
- Ranger - Dichotomic Fusillade Strike has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang. 
- Shadowknight - Reduced the damage modifier of rank 17 of Innate Darkblade from 120 to 100%. 
- Warrior - Reduced the damage bonus modifier of Two-Handed Proficiency from 110-120 to 80-90. 
- Made a number of adjustments to buffs that increase the damage of critical melee attacks. A new spell effect has been implemented to grant a non-cumulative bonus to critical melee attack damage. Buffs that have been modified to use this new effect will only impart the highest bonus of all current buffs that use this new spell effect. The following abilities and buffs have been modified to use this new effect: 
- - All - Glyph of Destruction and Glyph of the Cataclysm now grant a non-cumulative increase to all melee skills rather than a cumulative bonus to the primary weapon skills. 
- - Bard - Thousand Blades now grants a non-cumulative increase. 
- - Berserker - Savage Spirit now grants a non-cumulative increase to all melee skills rather than a cumulative bonus to 2-Handed weapon skills and Frenzy. Additionally, all ranks will now consume 25% of the berserker's health when the effect wears off. 
- - Paladin - Valorous Rage now grants a non-cumulative increase. Additionally, the effectiveness of the critical damage portion ability has been reduced from 75-400% to 45-200%, the effectiveness of the weapon delay reduction effect has been reduced from 13-45% to 10-25%, and the ability has been flagged non-focusable so that its duration will be a static 1 minute. The portion of this ability that reduces healing focus has been removed. 
- - Shaman - Fateseer's Boon and Prophet's Gift of the Ruchu now grant a non-cumulative effect. 
- - Warrior - Savage Onslaught, Savage Assault, Brutal Onslaught Disciplines, and Heroic Rage now grant a non-cumulative increase. 


*** Progression Servers *** 

- Temple of Veeshan (Raid) - Fixed some error with the spawning of some of the bosses (Gozzrem, Eashen, and Ikatiar) on progression servers. They should spawn and give lockouts as expected now. 
- Temple of Veeshan Raid Instances - The lockout for the Halls of Testing Drakes should no longer compound with each kill in the same DZ. 
- 16th Anniversary quest givers will spawn on progression servers when Rain of Fear has unlocked on the server, instead of requiring The Broken Mirror. 
- - 14th Anniversary NPCs now have alt tags that are consistent with other Player Designed Mission quest givers. 
- Magics of Fear (Quest) - Sarviksa Tiths no longer has a restriction that prevents her from spawning until Legacy of Ykesha. 


*** Miscellaneous *** 

- Pickzones that lock will no longer suspend mercenaries. 
- Fixed an issue that caused boats stop following their intended sailing paths. 
- In an effort to reduce the frustration caused by watery environments melee attacks will no cause push back if the defender is in water, this applies to both PCs and NPCs. 
- Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking: 
- - 1. The hold-right click menu for combat skill hot buttons now has an 'Auto Activate' toggle to enable/disable the automatic activation of these skills. 
- - 2. The slash command /autoskill can also be used to toggle the automatic activation of these skills. 
- Fixed several grammatical errors related to tells and emotes. 
- Fixed an issue with purchasing Key Ring Slots. 
- Achievement reward sets that grant only money, quest AA abilities (ex. Banestrike), titles, flags, alternate currency, or faction points will now be claimed automatically rather than first going into the pending reward queue. 


*** UI *** 

- Added chat color and filtering options for 'You can't use that command' messages. 
- Added chat color and filtering options for combat ability and AA ability reuse time messages. 


*** Previously Updated *** 

- On progression servers, the Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, and Tome of Stonewall Discipline will be available when Gates of Discord opens. 
- Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, andTome of Stonewall Discipline are available when Gates of Discord opens. 
- Fippy's Revenge (Group) - Removed the despawn behavior from the NPC's in the instance. 


- The EverQuest Team 

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45 minutes ago, Ptah said:

- Buffed bosses that use spells now have an aura that applies the Presence of the Mighty effect. Presence of the Mighty increased damage from spells. The damage increase from their spells should roughly match the increase from their melee.

Wasn't this a cluster last time they tried it?

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They posted the wrong patch notes lol. I was wondering why some of that stuff looked familiar. Fixed with the real patch notes.

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Wait.... what?

- Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking: 
- - 1. The hold-right click menu for combat skill hot buttons now has an 'Auto Activate' toggle to enable/disable the automatic activation of these skills. 
- - 2. The slash command /autoskill can also be used to toggle the automatic activation of these skills. 

 

 

Are you saying Monks and Rogues can sortof AFK-Autofire like Rangers now?

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1 minute ago, Astley said:

Wait.... what?

- Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking: 
- - 1. The hold-right click menu for combat skill hot buttons now has an 'Auto Activate' toggle to enable/disable the automatic activation of these skills. 
- - 2. The slash command /autoskill can also be used to toggle the automatic activation of these skills. 

 

 

Are you saying Monks and Rogues can sortof AFK-Autofire like Rangers now?

Yeah. I talked to my wife about this (she plays a rogue) and we both think it's dumb.

 

While ensuring backstab stays on cool down doesn't necessarily require s high amount of "skill", it's just one more element of the game removed that separates good players from shitty ones.

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I mean... my hands will probably appreciate me not spam-firing the commands any more, but yeah, this is a weird addition.

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I'm a bit more concerned about stacking of abilities on burns.  Seems like to me, from what I'm reading of this, a lot of things are not going to be stackable (but perhaps still clickable when you used to be doing a burn, not sure anything actually locks out, just the result is single stacked - or only highest taking effect - per effect) and should therefore be used in series instead of all at one time.  Peeps on the Live (err... Test) side should test this out and let us know how this impacts discs/clicks/etc... during burns.

 

Also, going into month 2 with no response from Devs AT ALL about nerfs to Shamans and Druids DoTs below max level (105).  Still fubared to lower than before any changes, so less efficient and less damage than what the consolidation was supposed to bring.

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Looks like a few things got added that weren't mentioned in the test notes:

 

April 19, 2017
_____________________


*** Highlights ***

- Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking. See below for details.
- Fixed an issue that caused boats to stop following their intended sailing paths.


*** Items ***

- Corrected a bug that caused heroic stats in the item display window to show their full value when they should have displayed an adjusted value depending on the 'modified' toggle in the window.
- The innate benefit of Fiery Avenger, Fiery Defender, and Innoruuk's Curse that allows you to use the bash skill while wielding these weapons is now explicitly noted as a worn effect on these items.
- Compressed Copper Stud and Golden Sage's Earring now use a higher tier Enhanced Minion spell, improving the pets of players wearing these earrings. You will need to summon a new pet to gain the benefits of this improvement.
- Corrected the lore text on Giant Dire Wolf Skin.
- Wrathful and Malevolent Hero's Forge armor pieces now have custom icons to help differentiate each set.
- Music Box: Neriak can now be placed in housing. It is possible to hear the song by interacting with the Music Box item and selecting the "Wind the Music Box" option.


*** Quests And Events ***

- Fippy's Revenge (Group) - Increased the number of quest drops, Qeynosian Teeth and Scalps. However, note that NPCs may still be difficult to find.
- Lceanium: Before the Siege (Group) - Fixed a bug that would prevent success on the "You Be The Hero" achievement if one of the invaders was killed by a mercenary.
- Prince Selrach Di'Zok (Raid) - It should now be possible to get the Maximum Anger Achievement.
- Deepest Guk: The Curse Reborn (Raid) - The Scouts are now player friendly. They can be buffed and healed and cannot be aggroed or injured by PCs.
- Valdoon Paladin Epic 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6.
- Wither and Decay (Raid) - The achievement "The Crazy Eight" should no longer have the chance to auto-fail immediately when the raid has begun.
- Rebirth Leather Armor (Quests) - The four different kinds of jawbones that Spiritist Karina in Shadeweaver's Thicket requires for her quests will all drop more frequently.
- Jail Break! (Quest) - Completing the task and clicking OK on the dialogue window will transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. In any edge case where this does not occur correctly, hailing Arias or waiting for up to a minute will also transport the character to the version of The Mines of Gloomingdeep with the fewest number of players.
- Jail Break! (Quest) - Returning to an in-progress tutorial after camping out or a client crash should be handled more gracefully now.
- Tsaph's Day Off (Quest) - Due to how simple the task is, the experience and point rewards are now reduced.
- Hardcore Heritage versions of zones now all have "Reinforced" in the long name to help differentiate them.
- Fixed a problem that was preventing some Frostfell, Bristlebane Day, and anniversary NPCs from spawning during those events. 
- It is no longer possible to aggro Arias in the tutorial.


*** Spells ***

- Berserker - Dichotomic Rage has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang.
- Magician - Firebound Alliance now focuses bolt target type spells in addition to single target type spells.
- Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed.
- Magician - Converted Dyzil's Deafening Decoy and Rage of Zomm to swarm pets so that they can be used while your main pet is active. Rage of Zomm is now much costlier.
- Ranger - Dichotomic Fusillade Strike has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang.
- Made a change to Empires of Kunark 'Alliance' spells that deal damage and the Monk combat ability 'Curse of the Thirteen Fingers' so that the damage dealt by the 'Fulmination' of these abilities will now credit the appropriate player.
- Updated the description on all Empires of Kunark 'Alliance' spells to include more information about their 'Fulmination' effects.
- Updated Empires of Kunark 'Alliance' spells to have stacking groups to correct a bug where multiple ranks of the same spell line could be placed on a target.
- Increased the melee avoidance of all player pets. This increase will be most noticeable at high levels. Swarm pets were not affected.


*** AA ***

- Abilities that reduce the reuse time of spells will now impact the reuse time when first memorizing a spell.
- Adjusted the default behavior of Doppelganger swarm pets so they will no longer spawn with more aggro than their owner when attacking a target.
- Rewrote the description for Stoicism to more clearly explain its effect.
- - Swarm pets summoned by the Enchanter abilities 'Doppelganger', 'First Spire of Enchantment', 'Illusory Ally' or by the Bard ability 'Lyrical Prankster' are unchanged and will continue to act as temporary defenders.
- Berserker - Fixed a bug with Rank 22 of Untamed Rage which caused the Azia buff to refresh itself rather than cycling through the Beza to Ena buffs before refreshing itself.
- Monk - Increased the damage modifier of ranks 10-17 of Innate Innerflame from 52-66% to 53-70%.
- Monk - Veteran's Wrath now offers higher returns from level 103 to 105. Note: This will cause all existing ranks of Veteran's Wrath to be refunded for monks.
- Paladin, Shadowknight, Warrior - Reduced the base damage reduction percent of Defensive Proficiency from 30% to 20%.
- Shadowknight - Reduced the damage modifier of rank 17 of Innate Darkblade from 120% to 100%.
- Warrior - Reduced the damage bonus modifier of Two-Handed Proficiency from 110-120% to 80-90%.
- Made a number of adjustments to buffs that increase the damage of critical melee attacks. 
- - A new spell effect has been implemented to grant a non-cumulative bonus to critical melee attack damage. 
- - Buffs that have been modified to use this new effect will only impart the highest bonus of all current buffs that use this new spell effect. 
- - The following abilities and buffs have been modified to use this new effect:
- - - All - Glyph of Destruction and Glyph of the Cataclysm now grant a non-cumulative increase to all melee skills rather than a cumulative bonus to the primary weapon skills.
- - - Bard - Thousand Blades now grants a non-cumulative increase.
- - - Berserker - Savage Spirit now grants a non-cumulative increase to all melee skills rather than a cumulative bonus to 2-Handed weapon skills and Frenzy. Additionally, all ranks will now consume 25% of the Berserker's health when the effect wears off.
- - - Paladin - Valorous Rage now grants a non-cumulative increase. Additionally, the effectiveness of the critical damage portion ability has been reduced from 75-400% to 45-200%, the effectiveness of the weapon delay reduction effect has been reduced from 13-45% to 10-25%, and the ability has been flagged non-focusable so that its duration will be a static 1 minute. The portion of this ability that reduces healing focus has been removed.
- - - Shaman - Fateseer's Boon and Prophet's Gift of the Ruchu now grant a non-cumulative effect.
- - - Warrior - Savage Onslaught, Savage Assault, Brutal Onslaught Disciplines, and Heroic Rage now grant a non-cumulative increase.


*** Progression Servers ***

- Temple of Veeshan (Raid) - Fixed some errors with the spawning of some of the bosses (Gozzrem, Eashen, and Ikatiar) on progression servers. They should spawn and give lockouts as expected now.
- Temple of Veeshan (Raid) - The lockout for the Halls of Testing Drakes should no longer compound with each kill in the same DZ.
- 16th Anniversary quest givers will spawn on progression servers when Rain of Fear has unlocked on the server, instead of requiring The Broken Mirror.
- 14th Anniversary NPCs now have descriptions under their names that are consistent with other Player Designed Mission quest givers.
- Magics of Fear (Quest) - Sarviksa Tiths no longer has a restriction that prevents her from spawning until Legacy of Ykesha.
- Bosses will no longer apply a Mark of the Old Ways debuff to pets if there are 10 or fewer pets on their hatelist.
- Several Planes of Power era quests that were restricted to Lost Dungeons of Norrath have been changed so that they are restricted to Planes of Power. Some examples include the Restock High Quality Ore quests, the Storm Reaper Initiate Scimitar quest, and the Mace of the Stoutdeacon quest.
- We've updated the expansion unlock required for many seasonal and anniversary events to run on progression servers. Most of these changes will result in events occurring on progression servers earlier than they were before, particularly the 5th-13th anniversary events. The current breakdown, roughly in calendar order:
- - New Year - Omens of War
- - Erollisi Day - Seeds of Destruction
- - Brew Day - no restriction
- - Bristlebane Day - Seeds of Destruction
- - 5th anniversary fabled (NPCs in original EverQuest) - Gates of Discord
- - 6th anniversary fabled (NPCs in Ruins of Kunark) - Dragons of Norrath
- - 7th anniversary fabled (NPCs in Scars of Velious) - Prophecy of Ro
- - 8th anniversary fabled (NPCs in Shadows of Luclin) - The Buried Sea
- - 9th anniversary fabled (NPCs in Planes of Power) - Secrets of Faydwer
- - 14th-18th anniversary Player Designed Missions - Rain of Fear
- - 17th anniversary Faydwer Gnome Race - no restriction
- - 17th anniversary Hate's Fury - The Broken Mirror
- - 18th anniversary Tsaph's Day Off - Empires of Kunark
- - Stomples Day - Planes of Power
- - Hardcore Heritage Blackburrow - Secrets of Faydwer
- - Hardcore Heritage Cazic-Thule - Secrets of Faydwer
- - Hardcore Heritage Old Guk - Seeds of Destruction
- - Hardcore Heritage Unrest - Seeds of Destruction
- - Hardcore Heritage Crushbone House of Thule
- - Hardcore Heritage Permafrost - House of Thule
- - Hardcore Heritage Mistmoore - Rain of Fear
- - Hardcore Heritage Nagafen's Lair - Rain of Fear
- - Hardcore Heritage NEW - Empires of Kunark
- - Death, Death, Death! - Scars of Velious
- - Living Legacy - Seeds of Destruction
- - Stone Cold Summer - Veil of Alaris
- - Nights of the Dead - Omens of War
- - Raid, Raid, Raid! - Seeds of Destruction
- - Frostfell - The Serpent's Spine


*** Miscellaneous ***

- Pickzones that lock will no longer suspend mercenaries.
- Fixed an issue that caused boats to stop following their intended sailing paths.
- In an effort to reduce the frustration caused by watery environments, melee attacks will no longer cause push back if the defender is in water. This applies to both PCs and NPCs.
- Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking:
- - The hold-right click menu for combat skill hot buttons now has an 'Auto Activate' toggle to enable/disable the automatic activation of these skills.
- - The slash command /autoskill can also be used to toggle the automatic activation of these skills.
- Fixed several grammatical errors related to tells and emotes.
- Fixed an issue with purchasing Key Ring Slots.
- Achievement reward sets that grant only money, quest AA abilities (ex. Banestrike), titles, flags, alternate currency, or faction points will now be claimed automatically rather than first going into the pending reward queue.


*** UI ***

- Added chat color and filtering options for 'You can't use that command' messages.
- Added chat color and filtering options for combat ability and AA ability reuse time messages.


*** Previously Updated ***

- On progression servers, the Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, and Tome of Stonewall Discipline will be available when Gates of Discord opens.
- Fippy's Revenge (Group) - Removed the despawn behavior from the NPCs in the instance.


- The EverQuest Team

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- Magician - Converted Dyzil's Deafening Decoy and Rage of Zomm to swarm pets so that they can be used while your main pet is active. Rage of Zomm is now much costlier.

- Bosses will no longer apply a Mark of the Old Ways debuff to pets if there are 10 or fewer pets

 

Man DBG just doesn't get the mage class... I fully suspect no dev has ever played one lol.

 

The last thing we need are more swarm pets and increased pet damage due to removing MotOW.  All that extra damage (aggro) will be transferred right to us... SPLAT!

 

I may log into test and play around a bit... pets are already a liability on fights where aggro pulls = death, I hope this change doesn't make them an overall liability.

 

/golfclap for making the problem for raiding mages worse

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No mention of Veteran Rewards for Phinny.  It seems these have normally been going active with GoD on progression servers, I wonder if that will continue or would we have to wait until Dragons of Norrath which I think was when they originally came out?

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not happy about auto bash. I pay attention n bash when tge fuck i want. I dont need my bash hit right before a mob starts healing. I save my bashes to stun casting mobs.  I hope there is a way to disable this feature.

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1 hour ago, bodegas said:

not happy about auto bash. I pay attention n bash when tge fuck i want. I dont need my bash hit right before a mob starts healing. I save my bashes to stun casting mobs.  I hope there is a way to disable this feature.

- - The hold-right click menu for combat skill hot buttons now has an 'Auto Activate' toggle to enable/disable the automatic activation of these skills.
- - The slash command /autoskill can also be used to toggle the automatic activation of these skills.

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Yea didnt see tgat line of text on the patch notes on the eq forums. May of missed it tho. Glad i can toggle this on/off

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100% dropchance of the atk clicky in warsilisk:P if you wana get an easy instaclicky just for dispelling mobs

 

 

 

and while i do not know a thing about zerkers curently.... when i played.. i always stacked 2 discs on a burn... if that wont be possible anymore.. i dont expect them to even get into the top 5 sof-sod

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6 hours ago, Slushy (Corrupted) said:

- - 5th anniversary fabled (NPCs in original EverQuest) - Gates of Discord

 

any classic fabled mobs worth a damn?

Here is a list of all the old world Fabled NPC's. Might check their loot tables and see if anything is good.

The Fabled Corflunk  15 - 15 Butcherblock Mountains
The Fabled Zarchoomi  20 - 20 Butcherblock Mountains
The Fabled Cloaked Dhampyre  50 - 50 Castle Mistmoore
The Fabled Maid Issis  55 - 55 Castle Mistmoore
The Fabled Kizdean Gix  25 - 25 Commonlands
The Fabled Emperor Crush  25 - 25 Crushbone
The Fabled Barnacle Bones  30 - 30 Dagnor's Cauldron
The Fabled Bilge Farfathom  50 - 50 Dagnor's Cauldron
The Fabled Proon  55 - 55 East Karana
The Fabled Garanel Rucksif  45 - 45 Estate of Unrest
The Fabled Reclusive Ghoul Magus  40 - 40 Estate of Unrest
The Fabled Undead Knight of Unrest  35 - 35 Estate of Unrest
The Fabled Undead Barkeep  35 - 35 Estate of Unrest
The Fabled Karg IceBear  45 - 45 Everfrost Peaks
The Fabled Evil Eye (Beholders Maze)  25 - 25 Gorge of King Xorbb (Beholder's Maze)
The Fabled King Xorbb  35 - 35 Gorge of King Xorbb (Beholder's Maze)
The Fabled Grenix Mucktail  30 - 30 Highpass Hold
The Fabled Estrella of Gloomwater  70 - 70 Kedge Keep
The Fabled Undertow  65 - 65 Kedge Keep
The Fabled Webclaw Murkwave  25 - 25 Lake Rathetear
The Fabled Froglok King  65 - 65 Lower Guk
The Fabled Frenzied Ghoul  65 - 65 Lower Guk
The Fabled Froglok Noble  60 - 60 Lower Guk
The Fabled Evil Eye  60 - 60 Lower Guk
The Fabled Ghoul Cavalier  65 - 65 Lower Guk
The Fabled Ghoul Executioner  65 - 65 Lower Guk
The Fabled Ghoul Assassin  60 - 60 Lower Guk
The Fabled Ghoul Lord  65 - 65 Lower Guk
The Fabled Mooto  Level 11 Misty Thicket
The Fabled King Tranix  70 - 70 Nagafen's Lair
The Fabled Kobold Priest  70 - 70 Nagafen's Lair
The Fabled Kobold Noble  65 - 65 Nagafen's Lair
The Fabled Kobold Champion  65 - 65 Nagafen's Lair
The Fabled Magus Rokyl  65 - 65 Nagafen's Lair
The Fabled Warlord Skarlon  70 - 70 Nagafen's Lair
The Fabled Solusek Kobold King  65 - 65 Nagafen's Lair
The Fabled Najena  35 - 35 Najena
The Fabled GrimFeather  55 - 55 North Karana
The Fabled Fippy Darkpaw  Level 4 North Qeynos
The Fabled Rahotep  20 - 22 North Ro
The Fabled Goblin Preacher  40 - 40 Permafrost Keep
The Fabled King Thex`Ka IV  40 - 40 Permafrost Keep
The Fabled Pyzjn  30 - 30 Qeynos Hills
The Fabled CWG Model EXG  45 - 45 Solusek's Eye (Solusek A)
The Fabled Gabbie Mardoddle  50 - 50 Solusek's Eye (Solusek A)
The Fabled Coloth Meadowgreen  55 - 55 South Karana
The Fabled Grizzleknot  40 - 40 South Karana
The Fabled Ishva Mal  70 - 70 South Karana
The Fabled Quillmane  50 - 50 South Karana
The Fabled Ancient Cyclops  50 - 50 South Ro
The Fabled Lockjaw  30 - 30 South Ro
The Fabled Terrorantula  50 - 50 South Ro
The Fabled Kaggy Krup  60 - 60 Swamp of No Hope
The Fabled Ulump Pujluk  60 - 60 Swamp of No Hope
The Fabled Froglok Shin Lord  45 - 45 Upper Guk
The Fabled Chief Goonda  34 - 34 West Karana

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hmm looking at most of the loot it seems like it is all sub VT so of limited utility to us

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